![]() ![]() ![]() In Doc Mitchell's House, in his bedroom.At the exterior of Hoover Dam, behind Intake Tower 2.At the Ant mound, in the back of the barn.The three fissures which can reset a player's regeneration cycle are located: The Moon Base, behind the control room.Greystone Hall, in the murderer's room.Skaro, on the first floor of Dalek Research Outpost 43.Motel Los Angeles, LA, in a sideroom, before the push-able bookcase.On Yuleworld, on the platform next to the TARDIS.The five fissures which are added as part of the main questline are located: The player will only be able to use these fissures if they are a Time Lord. There are an additional three fissures in the mod, which allow the player to reset their regeneration cycle and gain another 12 regenerations. One fissure is found in the TARDIS Art Gallery as part of the quest Unto, the Past and vanishes shortly after. Five are found in main story quests from the mod, each of which bear a message from the Time Lords trying to get help from the player. There are several fissures featured in Fallout Who Vegas. Time Fissures are cracks generated in the fabric of reality caused by the Time Lords attempting to reach into the universe. ![]()
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